In fact, animations designed for Kinky World are actually preferrable to those made for Animated Woohoo now, because the Kinky World positions contain per-participant settings for who should be male and female, which I pull from to determine how to sort people and get all the parts in the right holes! :) However, both sets of animations should work just fine in tandem. "KINKY WORLD ANIMATIONS ARE NOW SUPPORTED! This actually turned out to be pretty easy after all the work I did rewriting the handling of Types and the loading of XML (I had to write my own reader 'cause the Sims 3 XML handling is crap-tastic!). Although, the animators who do work for KW also do so for Passion.
You can, of course, delete the NoBuildSparkles.package and nointro.package mods if you want your intro/build sparkles back - they were just there to show you where to put the files, and to verify that packages are working in your game. You can cut and paste them into the folder - just move them from whereever you extracted them, or extract them straight into that folder. package files you've extracted into your Documents\Electronic Arts\The Sims 3\Mods\Packages\ folder - that's the same place as the NoBuildSparkles.package and nointro.package files are. All of that is explained in detail on: TS3 CC Basics - go there and read about it if you don't know how to do that!
Of course, you'll need to have read about any special instructions or compatability (make sure everything you get works with your patch level and expansion/stuff packs!), download the files, and extract them from their archives.
Now that you know that package files are working right in your game, you can start downloading custom content yourself! Delete the My Documents\Electronic Arts\The Sims 3\Mods\ folder and try again from Step 1 of "Setup Folders and Files" above.
If you still get the intro movie and build sparkles showing when you test in-game, you must have done something wrong. If no sparkles appear, then other package format content should work as well!īoth of these files work for any patch level and any/all expansions/stuff packs. Go into build mode and build a wall, or a room. NoBuildSparkles.package: Nobuildsparkles will show that your custom content is actually working in-game.If the plumbob animation and intro videos no longer play (you go straight to the loading screen), then you know your. nointro.package: The No Intro will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly.
package files should be fully working in-game! You already have two package files installed, so you can tell right away whether things are working properly. Delete the Documents\Electronic Arts\The Sims 3\Mods folder and start try again from step 1.
It's okay if your icon looks like a Sims 2 package icon, a monkey, a white sheet of paper, or anything else, and the type may say "PACKAGE" or something else. Note: The picture shows them with a little green plumbbob icon, and "Sims3 Package" under Type. Inside the Documents\Electronic Arts\The Sims 3\Packages folder Check Packages Folder: Your Documents\Electronic Arts\The Sims 3\Mods\Packages folder should have two files inside it: NoBuildSparkles.package, and nointro.package